In fact, on the fourth floor of NYU's Tisch School of the Arts, where ITP is jammed into a space not much larger than a midsize grocery store, you can almost see the proverbial lightbulb simultaneously going on over the heads of the dozens of students sitting around desks in the hallways, typing away on laptops, tinkering with various half-built gadgets and generally trying to make the next great interactive application. This is what goes on at ITP-one of the most celebrated multimedia design graduate programs in the country-or at least a glimpse of it. Then, with the help of some crafty lighting from above, it presents a rudimentary reflection of the subject. The mirror, which is comprised of dozens of small wooden slats-like Scrabble tiles-on spinners, has a tiny camera hidden in the middle, and when someone stands in front of it, a computer calculates which slats to rotate, and how far. Like the idea that wood couldn't possibly be the basis for a mirror. ![]() Hanging somewhat inconspicuously on a wall in the foyer of New York University's Interactive Telecommunications Program, faculty member Daniel Rozin's creation is a study in what's possible when you throw away common notions about what's possible. NEW YORK-If you've never seen a wooden mirror, you should. ![]() This is the first in an occasional series of articles profiling interactive-media programs at academic institutions in the United States.
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